Maya 切换面选择模式

Maya 切换面选择模式

Micro Furrier:

GetMousePositionOnViewport节点相当于GetMousePositionOnPlatform+GetViewportWidgetGeometry+AbsoluteToLocal

参见引擎代码:Runtime/UMG/Private/WidgetLayoutLibrary.cpp

FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform()

{

if ( FSlateApplication::IsInitialized() )

{

return FSlateApplication::Get().GetCursorPos();

}

return FVector2D(0, 0);

}

FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(UObject* WorldContextObject)

{

if ( FSlateApplication::IsInitialized() )

{

FVector2D MousePosition = FSlateApplication::Get().GetCursorPos();

FGeometry ViewportGeometry = GetViewportWidgetGeometry(WorldContextObject);

return ViewportGeometry.AbsoluteToLocal(MousePosition);

}

return FVector2D(0, 0);

}

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